![]() ![]() The character creator is one of the best around. Combat controls may take a bit of getting used to, with some attacks mapped Souls-style to shoulder triggers but others on the face buttons, but once you’ve got the physical memory locked down, it’s a delight. While initially equipped with a conventional sword, later weapons open up the combat system further, with tradeoffs of speed versus power or range to consider, tailoring gameplay to personal taste. Even in its earliest form, combat in Wild Hearts feels nimble and breezy, with a variety of strikes and dash attacks to tackle enemies, a holdover from Omega Force’s fluid systems in other games. Before you’ve so much as glanced at a character creator, you’ll be slashing through a few of the low-level monsters, known as Kemono, that are plaguing the land. Players start off as a nameless hunter, wandering through Azuma, a gorgeously realised world evocative of feudal Japan. Unlike Capcom’s long-running franchise though, Wild Hearts feels more accessible from the off, leaning more into action and JRPG territory to draw players in, rather than leading with detailed rules and granular progression. ![]() Instead, it’s an elaborate fantasy hunting game, one clearly – some might say unashamedly – drawing on the likes of Monster Hunter. ![]()
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